#ifndef _CHECKPOINT_H_
#define _CHECKPOINT_H_

#include "Object.h"

class CheckPoint : public Object
{
public:
	CheckPoint(LPDIRECT3DDEVICE9 d3ddv, LPDIRECT3DSURFACE9 BackBuffer, LPD3DXSPRITE SpriteHandler, float x, float y);
	~CheckPoint();

	 
	void Render();
	void Update(list<Object*>* staObjs, list<Object*>* dynObjs, DxInput* input, float TPF);

	OBJECT_TYPE GetTypeObject();
	void ResetRect();
};

#endif